@DioShiba Here's a little art hack: To shade or light a surface, shift your base color on your color wheel to something warmer or cooler, then shift it to something darker or lighter depending on if you're shading or lighting something.
All opinions are my own and reflect no one else. Don't steal my work. Some content posted on this page isn't for everyone don't complain if you haven't disabled M or A ratings. I'm not your babysitter nor am I beneath being a jerk when necessary.
Age 30, Neutral
Artist/Cartoonist
Pratt Institute
Massachussetts
Joined on 1/15/12
@DioShiba Here's a little art hack: To shade or light a surface, shift your base color on your color wheel to something warmer or cooler, then shift it to something darker or lighter depending on if you're shading or lighting something.
Just because there is room for improvement doesn't mean your art is bad, It's good, It's all matter of how much the artist wants improvement, only you can say how much quality is enough. For my standarts its perfect
BabyFaceStudios
From looking at your gallery your pixel art is pretty good, but looking at your gallery, your art could use a little more effects and detail. My suggestion is pay attention to overlap (where surfaces crease) and maybe play with the lighting a little bit. Here's some stuff to help you: https://pin.it/1u4T39J8O
https://pin.it/7pXsVoxxI
https://pin.it/1c2MUoBNx
https://pin.it/1SfDx9Zv3
DioShiba
Yeah tangents have been a thing that, I'll admit even I struggle with but all these references revolving around different ambiances for mood, lighting, and even contrast will actually help me a ton.
I appreciate you sending these my way and I'll surely be looking at them as I move forward.