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DioShiba

6 Game Reviews w/ Response

All 15 Reviews

Okay so thankfully, I was able to get my up key working! That does help somewhat with my impression of the review upon playing a second time. So.... there is a lot that I like and some things that I felt needed some polish.

One of the biggest strengths going for this right now is that you have the Johnen Vazquez art style going for it which, I realize that may have not been the intent but that's the vibe I'm getting from it. I actually think can really suit the game play going on here! That's a huge plus in of itself and I think that there's a lot I can appreciate from the artist on this one!

Gameplay wise I feel that things could be smoothed out. I like the idea behind the game design where you're using the rain to either attack or jump, it does give a sense of timing that needs to be utilized. The game feels a little janky at times to control the character, but when you learn how to combine some of the attacks like using the double jump with 'W' to a dash using the 'down arrow' it does actually help you navigate a bit quicker than normally running. I do wish that there was some customizable controls in the case that one is using a PS5 controller which... I think this game was developed with a keyboard or Xbox controller in mind.

Sound design is good, though I feel there could have been more done to better suit the atmosphere of the level. But then again maybe I'm just nitpicking on that to a certain degree. I do like the theme of it overall.

There's a lot of promise here but the game does feel that it's calling for more polish. Would love to go back to this one and see if I can beat the first boss with what I've been able to do so far.

Kotico responds:

Yoo thx for playing! As the artist nah it's ok I always knew Jhonen Vasquez was a really big inspiration for me, I suppose in this project I went all it for the city-dark stylized vibes lolol

Its been a wild ride, hbd Tom.

44 get

Tyhond responds:

Time go by fast! XD

Okay so after playing this for a bit, I do think that this is a game worthy of being on the portal. Physics wise, this is actually pretty solid and I like the fact that you're going for NES level difficulty. Yes, there are difficult sections but for the most part, they aren't totally unfair.

The one part I'm struggling to get past is the section inside the building were I have to wall jump on a moving platform to get to a heart. While that is an interesting challenge that could reward the player I feel like something like that should be optional for those who are willing to take on that challenge as opposed to being forced to do it to move on. Otherwise it kind of feels unfair for those who haven't fully mastered the wall jumping mechanic at that point.

BUT OVERALL, I like the direction this game is going. The pixel art is a plus, but it would be nice if it had a true 8-bit aesthetic given the kind of graphics you're working with.

WaterSilverC responds:

Hm, that seems to be a problem area. It was supposed to be the wallslide/jump training but at this point I've had a bunch of people tell me they got stuck there...

Glad to see an 8-bit appreciator here! I was actually debating making it pixel perfect, but it was too much trouble to keep it feeling smooth and I chose smoothness in the end.

Appreciate the review!

I like the direction this collab went.

Awesome work everyone!

whimsical-wife responds:

when world's collide from spongebob but it's mystery lovers and mystery meat instead of a robot and caveman
Or whatever they had in the spongebob episode because I'm not gonna fact check myself

Awd91 responds:

Thank ye!

I'm just glad to see how everyone's art came together.

whimsical-wife responds:

it's been an honor serving in the burger corps with you all

asafe372 responds:

thank you bro

bisteca2007 responds:

Yeah =)

All opinions are my own and reflect no one else. Don't steal my work. Some content posted on this page isn't for everyone don't complain if you haven't disabled M or A ratings. I'm not your babysitter nor am I above being a jerk when necessary.

Andrew @DioShiba

Age 30, Neutral

Artist/Cartoonist

Pratt Institute

Massachussetts

Joined on 1/15/12

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